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Sunday, August 5, 2012

Final update on the 3 Effects

1st effect:


The first was a health buff. My health buff is basically health crosses travelling above the health pack after the worm collected it.







2nd effect:

My second effect is a trail of particles when the worm travels on the ground. The idea came to me when Timmy decided to do rain for the game. So obviously, there will be water trail.



3rd effect:

My 3rd effect is a explosion when the bird dies. Before coming up with this idea, I find the bird dies a little weird because when the bird dies, it will just disappear. So I decided to add an explosion effect to make it look better. However, there is a problem. The explosion keeps exploding a lot of times and the reaction of the explosion is slow. For example, when the bird dies, the explosion appears like 2-3 seconds later.


                                               *Play the game for better resolution and view*

Final updates on the Game

After all the problems we had the previous time we did our games, we finally solved them. When the bird hits the worm, the worm receives damage, thus the health bar decreases by 25. It took a long time for us to fix the script.






Another problem we solved was the worm can kill the bird. Initially our plan was the bullet (from the worm) to have damage is which 20. However, we could not script that so we just had to script it in a way the bird dies one time after a bullet collides with it.





After solving this 2 problems, we can finally proceed to other aspects of the game. With the worm receivng damage, the health pack can finally function. We ended the game by having the worm to hit the flag at the end of the terrain.





Also, we had a game menu for the starting of the game and also when the player loses the game.